

Multiplayer was amazing, 16 online players on Xbox and up to 40 on PC. Most of them felt unique from each other and that is something that even modern games struggle to achieve. The number of maps available is something pretty decent (17), these included different scenarios in Kashyyyk, Naboo, Rhen Var, Bespin, Endor, Hoth, Yavin IV, Kamino and Geonosis. The best part was that you could play with different units and vehicles, sniping down your enemies from a distance or rushing into the heat of the battle with a special unit. It was available for PC, Xbox and PlayStation For the first time, we could play across both Clone Wars and Galactic Civil War eras in a single FPS game. It all started in 2004 with the release of Star Wars: Battlefront, a game developed by Pandemic Studios and LucasArts. A New era begins! Star Wars Battlefront (2004) Let’s dive into the history of these games to learn why they are so important for everyone that played them. The franchise has some very high points and also some of the lowest points a videogame could see. Massive maps with dozens of soldiers clashing against each other that weren’t NPCs, heroes vs villains mode, spaceship battles, different classes of soldiers and vehicles with reasonable strengths and weaknesses. They introduced so many things never before seen in a Star Wars videogame. Star Wars Battlefront games are some of the most beloved and iconic of the franchise. The Battlefront video games got a brief mention in the second installment of the Best Star Wars games when I talked about the Best Star Wars First-Person Shooters, but these games are so special and have such a long history that they deserve to be discussed separately on their own. My recommendation is wait for a massive sale.Let me take you on a stroll through the history of the Star Wars Battlefront games over the years and show you how much they changed and evolved in nearly 20 years since the first one has been released! Star Wars Battlefront isn't worth the money you pay at the moment. We all know this game will sell and EA knows this so they have already started working on the sequel. The only worth while mode is Walker Assualt but even that can get boring. In a Star Wars you would expect at least one mission/mode to take place in space but nope the closet thing you have is hoping in a X-Wing or Tie Fighter etc and having dog fights in the sky but for some reason space wasn't included.

The customisation is very limited, you can only choose from a list of preset faces and if you want a scout trooper you'll have wait till over rank 30. The guns have very little recoil so there isn't much skill involved with kills. Now onto the bad points of the game the map design is lacklustre, they just seem generic and like no effort has been put into them. I'm not saying the voice overs aren't good. Another notable inclusion is Sam Witwer who played Star Killer in The Force Unleased. I'm pretty sure only Anthony Daniels (C3PO) was the only actor from the films to come and do a voice over for the game. The soundtrack is fantastic but the voice overs aren't that great. The lasers shooting out the barrel of the guns sound great. Moving onto the sound which is again like the graphics amazing and fans should be pleased.

The Walkers look amazing and so do the explosions, pretty much everything about this game looks stunning. Right of the bat you'll realise that the game has been created near perfectly for example Endor looks stunning from the massive trees populating the map to the riverbed following along the ground. One of the main competitors for the title is Ryse: Son of Rome and we know the shortcomings of that game as well. It could arguably beat most games that have been realised on the this generation. First things first, the game looks gorgeous. This game had so much potential to provide hours of fun game-play that you can experience while being part of the Star Wars universe but unfortunately it falls flat in a mere 2 hours. Is this the game that can beat Star Wars: Battlefront I and II? In short no it isn't.
